Taito, despite being one of the absolute titans of the early arcade industry, and one of the major players in video games throughout the ’80s and ’90s, was for a long time a bit of a blind spot for me. Obviously I’m well aware of the importance and legacy of games like SPACE INVADERS and BUBBLE BOBBLE, and I’d certainly played and enjoyed my fair share of Taito games over the years. Even as a kid I was really into the black & white Mac port of ARKANOID, and LEGEND OF KAGE was definitely a standout game on my friend’s “700-in-1” Famicom pirate cartridge – but of course at the time I wouldn’t have known to attribute those games to a particular creator.
I’d go on to spend most of my middle and high school years playing and learning about hundreds of console and arcade games thanks to emulation (as well as hanging out in a local game store after school)… But even then, despite discovering and falling in love with games like PUZZLE BOBBLE, THE NINJA WARRIORS, and ELEVATOR ACTION RETURNS, for some reason or another I just never developed any attachment for Taito as a developer, the way I had for SEGA, Capcom, SNK, Konami, Namco, or a number of other companies. Having now spent a couple of weeks diving deep into Taito arcade history with the excellent Egret II Mini, I’m happy to say this old blunder has finally been corrected: I am big a fan of Taito.Continue reading 2022: The year I became a Taito fan