After several months’ work, my friend Macaw45 has finally released his masterpiece KEVIN COSTNER’S WATERWORLD – an original action-adventure PC game based on the fictional WATERWORLD arcade game featured (very briefly) as a joke in a 1997 episode of The Simpsons.
It was my honour and privilege to provide the official promotional poster illustration for the game. If you would like to own a poster, you can purchase one from my Print store!
Jiggeh’s brand new Big Stream Project for 2022 and beyond is here: GAMES BOND kicks off on the 60th anniversary of the premiere of DR. NO. – October 12, 2022. Watch live on https://twitch.tv/jiggeh!
Check out the announce trailer below! 👇
GAMES BOND is a chronological exploration of the history of JAMES BOND 007 computer and video games. I’ll be playing 40+ games, from 1982 to today, on 20+ different console and computer systems – from beloved classics to obscure oddities, and everything in between.
Not too long ago I managed to pick up a surprisingly cheap copy of MARIO PAINT for the Super Famicom, complete in box with the mouse. It’s pretty fun! I messed with it a bit on stream, and at the suggestion of my stream chat I made an attempt at drawing Scorpion from Mortal Kombat!
Painting with a mouse, in a strictly limited colour palette, on a tiny canvas, with no layers, and only one undo step sure is a challenge! But creating under constraints can be a lot of fun too, and I definitely enjoyed this.
Click through for the full version + timelapse video of the painting!
A few days ago some old art I had posted on Twitter went viral, and all of a sudden I found myself getting a few hundred new followers in just a day or two! Having hovered around 2,700 followers for a while, I’d thought about trying to draw something to commemorate the milestone once I hit 3K, but it ended up happening a lot more suddenly than expected, so I had to kind of rush it 😂
In any case, to celebrate reaching 3,000 followers, I decided to draw three flavours of one of my favourite characters, Cammy! Despite being a bit rushed, I was quite happy with how it turned out, and it was a fun challenge to try and draw the STREET FIGHTER 6 version for the first time. Needless to say there isn’t a lot of good reference out there at this point… 😅
In addition to old Japanese video games, I also enjoy collecting art books, strategy guides, comics and other stuff related to old games. Over the past year or so in particular I’ve picked up a bunch of comic collections and anthologies based on STREET FIGHTER and other fighting games. A lot of these books have some really cool comics by all kinds of awesome artists, and as far as I’m aware not a lot of it is available anywhere, digitally or in print – let alone in English.
So in a token preservation effort – and an excuse to practice my Japanese, I guess – I present to you my translation of DARK SHIFT by Hirofumi Ichikawa; a fun little story seemingly inspired by the Street Fighter G.I. Joe action figures, of all things.
The comic was originally featured in “Street Fighter II Comic Anthology Vol. 3”, published by Gamest Comics/Shinseisha in 1995.
Last year, I chronicled the sprawling and convoluted history of DOUBLE DRAGON games – this summer I decided to follow up that undertaking by giving the same treatment to another beat ’em up series that arose in the wake of DD’s success – FINAL FIGHT!
While the FINAL FIGHT series features significantly fewer games, not to mention fewer bizarre spinoffs and alternate interpretations of the source material, it was nevertheless a highly interesting and entertaining endeavour! I got to experience several ports of the original game I’d never seen before, and finally had the chance to try out the black sheep of the series, FINAL FIGHT REVENGE (spoiler alert: turns out I hadn’t really missed much).
In any case, the recorded stream archives of this entire project are now available on YouTube for easy viewing! If you’re interested in a deeper look at some of the darker, deeper corners of the FINAL FIGHT series’ history – check it out!
How about this, a rare non-stream related artwork! Cammy is one of my favourite characters, but I hadn’t drawn her in a long time. January 6 is Cammy’s birthday, and I had a little time to spare, so I decided it was a perfect opportunity to finally draw her again!
Click through beyond the break for some bonus alternate versions! 👇
Due to public demand, I have opened an official merch store! Now you too can be the proud owner of various t-shirts, coffee mugs and other items featuring artwork from the Jiggeh.com gallery. Just click the link in the top menu (or just RIGHT HERE) and check out the items for sale! More items featuring more of my art will be made available in the future.
Any purchases made through my merch store will send a few dollars my way, and help support my streaming, game collecting, website and art – so in addition to nifty stuff, you’ll also get my eternal gratitude! You can’t really beat that deal.
After a little bit of fiddling, the GALLERY section of Jiggeh.com is finally online! The permanent link is up there in the header.
This gallery is a repository for all the artwork I create for the “Draw this game” Kahn Coin reward on my Twitch channel – where viewers can request artwork of the games I play on stream. The gallery will be continuously updated as I create new artwork – more is already on the way!
My major project for this past summer was something I’d been planning for and building up to for quite a while – a deep-dive into the seminal DOUBLE DRAGON series. I’ve written about the series and my adoration for it in the past, but reflecting on how many games, ports and other incarnations I really didn’t know very well, I decided I wanted to change that.
Five-six weeks and a couple of dozens of hours streamed later, here we are! The full series of approximately 50 Double Dragon games played, inspected and analysed is now available for easy viewing on YouTube. Check out the playlist here!
I will likely return with more thoughts on these games and this project in written form in the not-too-distant future, but right now I’m a little bit Double Dragon’d out – so for the time being you’ll have to make do with the usual analysis in video form. ✌
Collected thoughts on games, game design, art and whatnot.