At the end of this year’s Capcom Pro Tour Finals, after a long period of leaks, rumours and speculation, Capcom finally unveiled STREET FIGHTER 6. As a lifelong fan of Capcom and Street Fighter, not to mention as someone with more than their fair share of opinions on the artistic direction of the series over the last decade or two, you can bet I have some thoughts.
Needless to say, we still don’t know much about STREET FIGHTER 6. All we really have to go on is a 40-second teaser which doesn’t really tell us anything concrete, as well as whatever we can extrapolate and predict from the series’ trajectory across the last couple of instalments. That said, I still find it interesting to dissect and analyse what Capcom has chosen to present as the world’s introduction to the next chapter of STREET FIGHTER.
To sum up my overall impressions of the reveal, I guess you could say I’m equal parts disappointed, frustrated, and… unsurprised. If you’ll indulge me, allow me to go into more depth and explain why.
Last year, I chronicled the sprawling and convoluted history of DOUBLE DRAGON games – this summer I decided to follow up that undertaking by giving the same treatment to another beat ’em up series that arose in the wake of DD’s success – FINAL FIGHT!
While the FINAL FIGHT series features significantly fewer games, not to mention fewer bizarre spinoffs and alternate interpretations of the source material, it was nevertheless a highly interesting and entertaining endeavour! I got to experience several ports of the original game I’d never seen before, and finally had the chance to try out the black sheep of the series, FINAL FIGHT REVENGE (spoiler alert: turns out I hadn’t really missed much).
In any case, the recorded stream archives of this entire project are now available on YouTube for easy viewing! If you’re interested in a deeper look at some of the darker, deeper corners of the FINAL FIGHT series’ history – check it out!
DEAD RISING is one of my absolute favourite games of all time. I could (and probably will, at some point) write at length about why I love it, why I disagree with most fans’ assessments of the sequels (DR3 is clearly the second best in the series, at least if you play it the right way), or why DEAD RISING 4 is a hot piece of garbage that pisses all over the series’ legacy (YouTubers Tehsnakerer and GhenryPerez have covered that last point pretty well though, so by all means check out their videos – I largely echo their thoughts). But for now I thought I’d share some musings on the state of the DEAD RISING series, in the wake of Capcom Vancouver (lead developer of the DR series starting with DR2) imploding earlier this year.
So DEAD RISING had been Capcom Vancouver’s bread and butter for a number of years, up until DEAD RISING 4 in 2016 (re-released and ported to PS4 in 2017 under the groanworthy moniker FRANK’S BIG PACKAGE). For a brief period Capcom Vancouver were also responsible for a much-maligned mobile free-to-play reboot of SUPER PUZZLE FIGHTER II TURBO. While that might sound like a great idea, CV’s PUZZLE FIGHTER not only looked absolutely hideous, it apparently played poorly too, quickly devolving to pay-to-win with the actual puzzle-solving aspect apparently second to building a sick deck with rare loot drops or whatever. I wish I could give a first-hand report on the game, but it was shut down before I got around to even trying it out. Continue reading Thoughts on the DEAD RISING series and Capcom Vancouver going under→
Collected thoughts on games, game design, art and whatnot.