At The Game Awards a couple of weeks back, MORTAL KOMBAT 11 was announced to the world. As a long-time fan of the MK series, and especially the most recent instalments, the news that the latest incarnation is coming – and soon! – was great indeed. NRS are keeping things close to their chest as usual, so for now we don’t know a whole lot about MK11. So let’s recklessly speculate and express some wishful thinking, shall we?
First off, there’s been a number of supposed “leaks” surrounding certain details about the game, including the character roster, game modes, and whatever else, dating back to well before the game was officially (or even unofficially) announced. So far though, I personally haven’t seen anything leaked that has since turned out to be true, or couldn’t reasonably be guessed – at this point all the “leaked” info I’ve seen has been conflicting with other “leaked” info, and/or been of the nature that we can’t know what’s accurate until it’s corroborated by official reveals. So long story short: I’m largely ignoring all “leaks” for the time being. Continue reading Mortal Kombat Eleven→
There’s no shortage of different types of games, and I think it goes without saying that there’s no one recipe for how to put together a good game (much less a successful one!). Even on a personal, subjective level, I might have a general preference or tendency towards certain types of games – arcadey and action-focused games in my case – but there are always exceptions. Certain games manages to either overcome some inherent bias on my part, or just appeal in a different way, for totally different reasons.
There’s no real central thread connecting what makes different types of games compelling, and as such, it would be sort of inane to suggest there are rules that any and every type of game should follow. Now, having said all that, throughout my years of obsessing over big and small details in games, there are a couple of things I’ve found can increase my enjoyment of a game – any game. So without further ado, presented in no particular order: Five things that can make any game better:Continue reading Five things that can make any game better→
Collected thoughts on games, game design, art and whatnot.