Tag Archives: Game Development

KNUCKLE BUSTERS social channels are live! + a first look at QUENTIN gameplay

KNUCKLE BUSTERS is now on YouTube, Twitter, Bluesky and Discord! If you’re interested in keeping tabs on the development of the game, please consider giving us a follow and help assemble the KB community!

KNUCKLE BUSTERS YouTube Channel

@KBustersGame on Twitter

knucklebusters.bsky.social on Bluesky

KNUCKLE BUSTERS Discord Server

And while you’re at it, check out this first look at our second playable character Quentin!

A first look at KNUCKLE BUSTERS

Well, it’s finally happening! The beat ’em up I have been “working on” in different forms over the course of many years is now manifesting as an actual, real, video game. Check out this short gameplay video to see it in action!

I’m co-developing the game with gsaurus, creator of Streets of Rage 2 New Era, and SOR series expert and superfan. I’m handling art and game design, while gsaurus is in charge of engine and tools programming.

KNUCKLE BUSTERS (working title) is a classic arcade-style beat ’em up, with an emphasis on crowd control, varied combat encounters, tight pacing and challenge – all the good stuff. Stay tuned for more details to come!