Tag Archives: Friction

Thoughts on DEAD RISING DELUXE REMASTER and the folly of “quality-of-life improvements”

In the wake of rumors of a new DEAD RISING game potentially in the works, and maybe even being revealed this week, I figured I’d share my long-overdue thoughts on last year’s DEAD RISING DELUXE REMASTER. I do have a lot of thoughts about it, and even if this post isn’t exactly riding on the momentum of the game’s release at this point – between the ever-looming threat of ports, remakes, reboots, remasters and prebootquels, as well as potential additional DEAD RISING games, they’re every bit as relevant a year and change later.

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